traders will place trade goods into Trade Office itself rather than on ground nearby.if a Steam Knight is stuck inside a building for more than 30 seconds, it will shove itself outside. ![]() added acknowledgement for various failure states for the Mad Carpenter event.if you make peace with an enemy faction while an invasion is in-progress - but before enemy troops arrive - the invasion will be aborted.added 10 new achievements (and fixed an old one).incoming Steam Knights will have area around their arrival made visible even before they arrive.barracks will stock more ammo of a type if they have more weapons.On the other hand, there's lots of cool stuff, like so: ![]() Beware though, we will change this version of the game more often so if weird stuff happens or a new experimental is released, you may lose your progress. To access this experimental patch, right-click on Clockwork Empires, select "properties", find the "BETAS" tab, and select "Experimental". We've pushed the 1.0D experimental patch of Clockwork Empires live to the Experimental branch!
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